Alen Hsiao in a dark jacket, Taipei and 101 at dusk behind him (illustration).

Taipei at dusk · Illustration

04 · 關於 guānyú — about

Alen Hsiao

I like making ideas tangible.

A computer science student at National Taiwan University in Taipei.

Now
Researching offline, goal-conditioned RL in NTU’s Embodied AI Lab
Building Camelot Nights and Bullheads, games for the browser
Exploring Physical AI, starting with a small robot of my own

Explore my story

The question

How do intelligent systems learn?

My research focuses on offline, goal-conditioned reinforcement learning: how an agent can learn to reach goals from previously collected experience.

Right now I’m reproducing published baselines, one method at a time.

Embodied AI Lab, National Taiwan University · Currently: HIQL on OGBench

The research in detail
experience · 3 trajectories, collected beforehandgoal gsπ(a | s, g)

Concept sketch · choose a part

How I make things

Games are where I learn what people actually do.

Bullheads

Bullheads is a game about avoiding penalty cards, so I gave the penalty a face: one bull in three moods, neutral, smug and shocked, from the logo to the card backs.

  • The Bullheads bull mark, neutral.
  • The Bullheads bull mark, smug.
  • The Bullheads bull mark, shock.
Bullheads style reference: three bull faces (neutral, smug, shock), notes on the style, and six palette swatches.Full style sheet

For my 2026 Foundations of AI final, I also built an agent for 6 nimmt!, the game Bullheads plays by.

View project

Physical AI · exploring

Exploring how a robot becomes useful.

Alongside research, I’m exploring entrepreneurship: how to turn ideas in AI and robotics into useful products, and what it takes to make them work outside a demo. I approach it the way I would a product: understand what people actually need, test small, and iterate before building more.

Building a robot of my own lets me explore hardware and interaction alongside my research. Right now that is a MicroDuck replica: 3D-printed parts, hardware experiments, and tests with people.

A simple model robot arm on a wooden desk, a block in front of it and a target ring to its right.

Not my robot: a separate interactive illustration of observe → act → refine.

Find the block and where it should go.

About this model

A generic arm modelled in three.js for this page, to show the loop of observing, acting and refining. It is not the MicroDuck, not a trained policy and not lab footage.

05

Contact

CreditsFonts, code and media · show

Generated images, made with Codex rather than photographed, are listed below; most carry a small “Illustration” tag where they appear.

Embodied AI Lab concept illustration
Generated with Codex for this site
Generated illustration · concept art, not documentation
ExhiBeat concept illustration
Generated with Codex for this site
Generated illustration · concept art, not documentation
Play chapter scene (Camelot table)
Generated with Codex for this site
Generated illustration · concept art, not documentation
Playground scene (cards on felt)
Generated with Codex for this site
Generated illustration · concept art, not documentation
Brush calligraphy 遊 作 記
Generated with Codex for this site
Generated illustration · concept art, not documentation
Cover illustration (Coney Island boardwalk)
Generated with Codex for this site
Generated illustration · concept art, not documentation
Hero illustration (Taipei at dusk)
Drawn in code for this site
Illustration · placeholder until my own photograph
Interim hero image (Taipei at night)
Generated (Codex)
Generated for my project · illustration, replaced by my own photograph
Explore Taipei still (3D model render)
Rendered in this site from OpenStreetMap and AWS Terrain Tiles data
Own work · map data ODbL
Social share image
Alen Hsiao / Codex
Own work
Notes masthead (desk at night)
Generated with Codex for this site
Generated illustration · concept art, not documentation
Notes banner illustration (desk at night)
Drawn in code for this site
Illustration
Bullheads screenshot
Alen Hsiao
Own work
Bullheads game screenshot
Alen Hsiao
Own work
Bullheads trailer
Alen Hsiao
Own work
Camelot Nights screenshot
Alen Hsiao
Own work
Camelot Nights reveal storyboard
Alen Hsiao
Own work
Camelot Nights game screenshot
Alen Hsiao
Own work
Camelot Nights phone screenshots
Alen Hsiao
Own work
Camelot Nights trailer
Alen Hsiao
Own work
Camelot Nights character art: Merlin
Generated for Camelot Nights (Codex built-in image generator)
Generated for my project
Camelot Nights character art: Percival
Generated for Camelot Nights (Codex built-in image generator)
Generated for my project
Camelot Nights character art: Morgana
Generated for Camelot Nights (Codex built-in image generator)
Generated for my project
Camelot Nights character art: Assassin
Generated for Camelot Nights (Codex built-in image generator)
Generated for my project
Portrait
Alen Hsiao
© Alen Hsiao
Photograph · Top of the Rock, New York
Alen Hsiao
© Alen Hsiao
Photograph · MoMA, New York
Alen Hsiao
© Alen Hsiao
Photograph · DUMBO, Brooklyn
Alen Hsiao
© Alen Hsiao
About portrait (Taipei at dusk)
Generated with Codex for this site
Generated illustration · concept art, not documentation
Photograph · Coney Island, New York
Alen Hsiao
© Alen Hsiao
Photograph · Broadway, New York
Alen Hsiao
© Alen Hsiao
Photograph · Niagara Falls
Alen Hsiao
© Alen Hsiao
Photograph · Taoyuan, Taiwan
Alen Hsiao
© Alen Hsiao
Photograph · New York Harbor
Alen Hsiao
© Alen Hsiao
Photograph · Shanghai at night
Alen Hsiao
© Alen Hsiao
Photograph · In a flight simulator
Alen Hsiao
© Alen Hsiao
Photograph · Programme completion
Alen Hsiao
© Alen Hsiao
Photograph · A shared moment
Alen Hsiao
© Alen Hsiao
Observe / Act / Refine desk scene
Modelled in three.js for this site
Own work · concept model
Bullheads style reference
Alen Hsiao
Own work
Bullheads bull mark
Alen Hsiao
Own work
Process clip · bullheads-gameplay
Alen Hsiao
Own work
Process clip · avalon-first
Alen Hsiao
Own work
Process clip · camelot-reveal
Alen Hsiao
Own work
Slicing toy on /play and the footer link hover (ported)
Evangelos Giatsidis (giats-portfolio), via bt2go personal-site-template
MIT with attribution · original portfolio design and development by Evangelos Giatsidis
Instrument Serif
The Instrument Serif Project Authors
OFL-1.1
Instrument Sans
The Instrument Sans Project Authors
OFL-1.1
Noto Serif TC (subset to the characters used)
Google / Adobe (Noto CJK)
OFL-1.1
IBM Plex Mono
IBM Corp.
OFL-1.1
Astro
The Astro Technology Company
MIT
React
Meta Platforms, Inc.
MIT
Motion
Motion Division Ltd.
MIT
Lenis
darkroom.engineering
MIT
three.js
three.js authors
MIT
Rules for the 3D Taipei scene (flyover, lerp, tone mapping, mobile budget)
tsogjavklann, awwwards-3d skill
MIT · approach followed, no code copied
<model-viewer>
Google
Apache-2.0
Buildings, roads, rivers and parks in the 3D Taipei scene
© OpenStreetMap contributors
ODbL-1.0 · heights estimated where untagged; Taipei 101 modelled from its published dimensions
Elevation of the Taipei basin in the 3D scene
Mapzen / AWS Open Data Terrain Tiles (SRTM, NASA)
Open data · SRTM public domain; attribution per the Terrain Tiles terms
Scroll and transition techniques on /about and the work cards (sticky grid, SVG path drawing, thumbnail to full-width image)
Codrops: Theo Plawinski, Tom Miller, Manoela Ilic; Podium case study by Julien Sister and Benoît Delorme
Approach followed, no code copied